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Gearbox Software was founded in January of 1999 by a group of experienced 3d game artists, designers and engineers in Dallas, TX. The developers at Gearbox Software have contributed to many of the most acclaimed franchises in interactive entertainment - including Civilization, Duke Nukem 3d, Quake, Half-Life, James Bond 007, Counter-Strike, Doom, Tony Hawks Pro Skater and Halo: Combat Evolved.
Gearbox Software is an award-winning developer of interactive entertainment responsible for best-selling titles on all major gaming platforms. By employing the industrys most talented people and using proven production methods Gearbox creates games that are technologically advanced, creative and above all, fun to play.
Gearbox Software LLC is based in Plano, Texas and currently employs over 30 people. The companys amazing growth and string of best-selling products can be attributed to a philosophical commitment to quality in both work environment and product development.
Gearbox 's first work that SPOnG is aware of is the 1999 title, "Half-Life: Opposing Force" (PC).
The company has been involved titles released on the PS4, Switch, Xbox One, PC, PSVita, Wii U, Wii, PS3, Xbox 360, DS/DSi, PS2, PSP, Xbox and Mac. Of these, "Brothers in Arms: Road to Hill 30" (Xbox), "Halo: Combat Evolved" (PC), "Brothers in Arms: Hell's Highway" (PC), "Aliens: Colonial Marines" (PC), "Borderlands 2" (PC) has been a best selling title.
The company's most recent involvement was on the 2019 release "Borderlands 3" (Xbox One).
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3D realms forced into apology to Gearbox over rubbish game
16 Sep 2013
$2 million is on the line.
13 Jun 2013
New DLC pack on track for June launch.
07 May 2013
Tiny Tina's Assault on Dragon Keep a D&D twist.
03 May 2013
Gearbox says litigation is "beyond meritless."
03 May 2013
Class Action Suit claims demos were misleading
01 May 2013
How much work did Gearbox actually do?
12 Feb 2013
"Tiny Tina is racist", "No she isn't"... this is an actual debate that happened
04 Feb 2013
Exclusive interview reveals secrets of space marines game making
11 Dec 2012
No "natural, obvious" way to take advantage of the hardware.
27 Nov 2012
Maybe a bit of both.
29 Oct 2012
iOS devices get highly lauded video game time. People say "Squeeee!" and "Kittinz!"
22 Oct 2012
So what does a Season Pass actually mean these days?
24 Sep 2012
Both in single-player campaign and the multiplayer.
03 Sep 2012
A "unique and compelling experience" over its PS3 and 360 counterparts.
29 Mar 2012
You've got to feel sorry for SEGA at this point.
27 Jan 2012
Gearbox makes dumb comparisons on Duke Nukem review scores
04 Nov 2011
Gearbox still approves of the project, team moving to other opportunities.
29 Sep 2011
Branded shirt? Actual bullets? Gearbox want your input.
09 Sep 2011
Time for some perspective all round.
04 Aug 2011
Let's never mention Duke Nukem again
03 Aug 2011
At last - an honest assessment of the industry
17 Jun 2011
Gearbox not fibbing at all
25 Mar 2011
Oh and Ubisoft, Splash Damage and more...
15 Mar 2011
All the competitors are living in Brown Town.
11 Feb 2011
3D Realms and T2 at a deadlock.
08 Oct 2010
Gearbox developer says Duke Nukem Forever demo is 'important'
07 Sep 2010
Or, "guy who sh*ts on everyone else's games, can't finish his own."
20 Jul 2010
Possible sequel or side-project to Borderlands in the works?
04 Dec 2009
Studio needed to spend 25 million dollars on the project.
17 Nov 2009
John Gibson argues against Gearbox's Valve comments.
13 Oct 2009
Content generation to create near endless variety
17 Aug 2007
Six more companies jump on the ambient gaming bus
25 Jul 2007
More Nintendo FPS WiiMote-toting magic close
27 Jul 2006
Gearbox-developed World War II title snapped up.
14 Apr 2004
Half-Life for Dreamcast question and answers with Gearbox Software Director Randy Pitchford.
12 Sep 2000