Trained as a graphic Designer, Iain joined Psygnosis in 1997 and specialised in low poly in-game shapes in G-Police. Iains formal design background soon began to show in the style set he created for many of the G-Police craft. This lead to him becoming the style set lead on G-Police II Weapons of Justice. Many of the startling graphical improvements present in GP2 are down to Iains eye for style, form and function.
Iain Thody's first video game work that SPOnG is aware of is the 1999 title, "G-Police: Weapons of Justice" (PlayStation) as Artist/Animator/Modeller.
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