Since flight simulators essentially belong to a PC market, it now seems strange that Red Orb would try to encourage the genre an another platform. What’s more, a 2D platform; the GameBoy Color. Because of the incapabilities of the console as a 3D machine, this particular version reverts from the simulator genre and into the field of fun flight combat, which it does surprisingly well.
That fact that Wings Of Fury is based in July of 1945, the final days of the second World War, is a feature that can be easily discarded as irrelevant, since the story telling capabilities of the game not the most spectacular ever seen (sarcasm, duh). Once you get straight into the action, it is quickly apparent that this game resembles something to that of an early arcade machine. Once you begin the game, you must simply scroll left and right, bombing just about anything you come across. Once you have cleared the area, you must return to the carrier so you can continue to the next area of the game. One clever feature of the game is the ability to view the levels from two distances, depending on your altitude – a nice touch.
Wings Of Fury isn’t a ground breaking title, but is similar to the likes of arcade classics, Defender and Scramble, and that can’t be bad thing.