Hello

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Full name: Hello Games
Established: Sept 2008
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An independent developer with a stated aim of "creating games that will make you cry joyful rainbow tears", Hello Games was founded in 2008 by former Kuju and Criterion tech man Sean Murray; Grant Duncan from Climax and SEGA; Kuju and Bizarre Creations Ryan Doyle, and David Ream again from Kuju. The first game from Hello was 2009's Joe Danger, whose success earned the company "Best new studio" and "Best micro studio" at the 2010 Develop Awards. This ensured a console sequel, Joe Danger 2: The Movie, and two further releases tailored to touch devices, Joe Danger Touch and Joe Danger Infinity.

The company announced its next project at the end of 2013, creating an immediate frenzy amongst gamers and the media. No Man's Sky was revealed as a boundless, wholly "procedural" created universe. Instead of manually crafting the gaming world, everything - from blades of grass to entire planetary systems - is generated within the game and lay undiscovered until a player happens upon it. The game couldn't be any further from Hello's cartoon stunt man origins. Its scale and ambition has made Hello the poster boy of indie development.

Software Highlights from Credited Titles

Hello's first work that SPOnG is aware of is the 2010 title, "Joe Danger" (PS3).

The company has been involved titles released on the PS4, Xbox One, PC, PS3, Xbox 360 and iPhone. Of these, "No Man's Sky" (PS4) and "No Man's Sky" (Xbox One) have been best selling titles.

The company's most recent involvement was on the 2019 release "No Man's Sky Beyond" (PS4).

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Related News & Nibbles

Joe Danger 2 Finally Hits PSN with 10 Hour Exclusive Bonus News

Joe Danger 2: The Movies get it on with PS3

26 Sep 2012

Joe Danger 2 Coming September: "A Great Swansong" News

Game goes gold, and Hello Games dusts its hands off the daredevil series.

04 Sep 2012

Joe Danger Dev Responds to Sony Fanboy Anger News

Acknowledges it's 'weird'

04 Nov 2011

Joe Danger Dev: Developers Should Take More Risks News

Hello Games head thinks its a risk not to innovate

13 Oct 2010

Joe Danger Developer: Was it Worth it? News

Only 10% of players have completed game

23 Aug 2010

Joe Danger Dev: Big Publishers are Short Sighted News

Most don't know what they want

13 Jul 2010

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