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Taking its name from Freud's primal, instinct-driven face of the human psyche, id Software is, by general acknowledgement, the coolest game shop in the world.
Responsible for some of the best-selling and most critically acclaimed video games of all time, id's ferociously independent staff of artists, programmers and designers have been rocking the gaming world from Mesquite, Texas since 1991. Ushering in a new era of interactive entertainment with genre-defining blockbusters like Wolfenstein 3D, DOOM and QUAKE, id has secured itself a place in gaming history as one of the fathers of the modern video game.
id's games go beyond state-of-the-art, delivering stunning graphics, liquid-smooth Internet action and countless forward-thinking technical, artistic, and gameplay refinements. From legitimizing the shareware distribution model and establishing the PC as a formidable gaming platform, to giving birth to the mod community and introducing to fans Internet-based multiplayer gaming, id has, and continues to lead the interactive entertainment world by example.
It all began on May 5, 1991, when id Software, fresh off the heels of its success with the Commander Keen series of titles, gave the PC gaming world a glimpse of the future with the shareware release of Wolfenstein 3D. A shot of pure adrenaline, Wolfenstein 3D thrust gamers into a frenetic first-person universe of relentless action that would forever change the face of gaming.
Widely recognized as the original first-person shooter, Wolfenstein 3D was later inducted into the Computer Gaming World "Hall of Fame" for shaping the overall direction of the video game industry.
Then, on December 10, 1994, id unleashed DOOM on the world. A technically stunning opus of heart-stopping action, unspeakable horror and pure gaming bliss, DOOM heralded a paradigm shift in video games. Hardcore PC games were going mainstream.
Selling millions of copies and chalking up tens of millions of downloads as shareware, DOOM remains one of the most popular PC games ever. And the title's impact on the gaming world is still felt today.
With DOOM, id Software put the shareware distribution model on the map, with the game's runaway success owing a debt to the growth of Internet distribution. The company has continued to support shareware and other non-traditional means of distribution, influencing the way companies market and sell video games.
DOOM also introduced multiplayer gaming to the masses, allowing players to compete in intense 4-player LAN or head-to-head modem competitions.
id Software didn't stop there, the team of innovators also made DOOM's source code available to their fan base, encouraging would-be game designers to modify the game and create their own levels, or "mods." Fans were free to distribute their mods of the game, as long as the updates were offered free of charge to other enthusiasts. The mod community took off, giving the game seemingly eternal life on the Internet. In fact, id discovered many of their current employees and development partners based on mods that were created and distributed over the Internet.
DOOM and its sequels went on to enjoy tremendous sales on virtually every gaming platform available - from the Sega Genesis to the Game Boy Advance.
The next quantum leap in PC gaming came from id Software in 1996 with the release of QUAKE. Based on an all-new graphics engine, QUAKE was the first truly 3D video game, allowing players to interact with the virtual worlds created by id like never before. Gamers were free to look and move in any direction, giving the game designers at id the freedom and ability to create incredibly immersive environments in this epic, single-player game.
id Software continued the tradition of QUAKE, with QUAKE II in 1997. Supporting multiplay for up to 32 players simultaneously, QUAKE II was a watershed hit for the company, selling more than one million copies, despite it's steep hardware requirements. By now, it had become clear that id's games were reason enough to upgrade, or even buy, personal home computers.
In 1999, the easy-going guys from Mesquite further cemented their place in gaming lore with the ultimate deathmatch experience, QUAKE III Arena and the QUAKE III: Team Arena add-on pack. Designed to be the ultimate multiplayer experience, QUAKE III Arena has become the defacto standard for professional gamers and is the game of choice for tournaments around the world. A QUAKE III Arena tournament is the centerpiece of id's annual QuakeCon tournament and LAN party, played every summer near the company's headquarters in Mesquite. QuakeCon 2001 winners alone pulled in a combined $50,000 in cash and prizes.
In 2001, id Software teamed up with Gray Matter Interactive and Nerve Software to develop Return to Castle Wolfenstein, a re-imagining of the original classic, Wolfenstein 3D. Built around the Quake III Arena graphics engine, Return to Castle Wolfenstein introduced a new generation of gamers to the epic series that started it all. In its first two months of release, Return to Castle Wolfenstein shipped over one million units worldwide, and has been widely acclaimed as one of the best computer games of 2001.
The company also has enjoyed success licensing its revolutionary technology to other developers. To date, id's game engines have powered blockbuster titles from other producers, including Call of Duty, Soldier of Fortune, Half-Life, Medal of Honor: Allied Assault, Star Trek: Elite Force, Heretic, Hexen and more.
id Software is currently hard at work creating the next chapter in the DOOM legacy, building a terrifying new experience based on the storyline of the original masterwork. Featuring a new, mind-blowing gaming engine from John Carmack, the closely guarded DOOM 3 is in development for the PC, and in true id fashion, will be released "when it's done."
id Software's first work that SPOnG is aware of is the 1990 title, "Commander Keen: Marooned on Mars" (PC).
The company has been involved titles released on the PS4, Switch, Xbox One, PC, PS3, Xbox 360, DS/DSi, PS2, Power Mac, Xbox, GBA, PlayStation, Game Boy Color, Dreamcast, N64, Saturn, X Windows, Jaguar, Sega 32-X, SNES, Mac and 3DO. Of these, "Quake 2" (N64), "Quake III Revolution" (PS2), "Doom III" (PC), "Doom III" (Xbox), "Doom III: Resurrection of Evil" (Xbox) has been a best selling title.
The company's most recent involvement was on the 2019 release "Doom Eternal" (Switch).
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30 May 2012
03 Aug 2007
07 May 2002
Confirmed that he is joining the 3D virtual reality firm - no word from id Software in this position there.
07 Aug 2013
Yes, we thought ID was working hard on it too.
03 Apr 2013
id Software legend praises new console.
22 Feb 2013
Roger Avary set to write, direct.
05 Nov 2012
It's not easy making ground-breaking games.
28 Aug 2012
Studio's top talent working on making everything better.
17 Aug 2012
Studio has learnt lessons from open-world shooter.
03 Aug 2012
Smashes target by a country mile.
02 Aug 2012
Will tap into 75 million console-only gamers.
28 Sep 2011
Still very diplomatic though
13 Apr 2011
Bethesda and id team up for smashing fun
17 Feb 2011
Zenimax on the acquisition trail
07 Oct 2010
The game will ship on time
18 Aug 2010
But he won't be appearing in the new game
19 Jun 2009
Do hardware makers see piracy as a benefit of the PC?
21 Aug 2008
Rumoured,1999 Multiplayer Quake game in your hand.
06 Aug 2007
Man we don't like does annoying thing.
10 Jul 2006
New screen, megatextures and more details inside.
20 Jun 2006
On ids brand new IP, the next Doom, next-gen consoles and more.
24 May 2006
Nazis and killing and a new Xbox Love at first sight
04 Oct 2005
Get 'em before you see the rubbish version on the official site!
22 Jun 2005
Scarier than Doom 3, sans the incessant flashlight switching.
24 May 2005
Seminal studio id lets slip a few details.
05 Apr 2005
Gore and scariness available on the machine you love to hate
04 Nov 2004
Double barrelled shotgun with extra demons
26 Oct 2004
FPS Gamers + tattoos + nothing better to do = an industry shamed
19 Oct 2004
Hollenshead confirms WWII FPS update.
19 Jul 2004
Final game gold, id targets official release
16 Jul 2004
PC version now complete the wait is nearly over.
15 Jul 2004
Doom Collectors Edition and Doom III release date chatter.
16 Jun 2004
Lovely sorts of death on show.
05 May 2004
It gets worse Carmack is evil, proven inside.
28 Apr 2004
Power-port rewards console powerhouse.
10 Mar 2004
Activision insider lets slip launch date of monster game.
26 Feb 2004
Biggest game on the planet shows more pixel perfection.
08 Dec 2003
Doom 3 - nastier than zombie dog muck!
06 Nov 2003
Fans stunned as multiplayer focus ditched!
18 Aug 2003
Focus on core offering required
23 Jul 2003
Fresh id Software leak shows incredible concept art.
21 Jul 2003
id Software shows game doesnt need supercomputer. World shocked.
14 Jul 2003
Splash Damage takes first code from id.
19 Jun 2003
QuakeCon details emerge.
09 Jun 2003
Carmack sighs general stupidity reigns.
07 Apr 2003
Red Faction sees 3D mobile gaming come of age.
27 Mar 2003
Co-operative play laid to rest. Full details inside.
18 Dec 2002
Co-operative play laid to rest. Full details inside.
28 Oct 2002
Latest id offering is most shocking yet.
31 Jul 2002
GBA still a 2D only machine? Think again, Nintendo.
03 Jul 2002
Electronic Gaming Monthly is reporting that the hugely anticipated FPS duo of Doom 3 and Quake 4 from id Software may end up as Xbox exclusives.
25 Mar 2002
An early look at the famous first-person shooter.
19 Mar 2002
Portability brings immortality for old games.
18 Mar 2002
The Academy of Interactive Arts and Sciences (AIAS) has revealed the nominees for the fifth Annual Interactive Achievement Awards.
11 Feb 2002
Activision has confirmed that it will be releasing versions of the acclaimed FPS sequel Return to Castle Wolfenstein for both PlayStation 2 and Xbox.
21 Jan 2002
id in trouble as Wolfenstein costs a truckload of cash
05 Oct 2001
Everything you need to know from QuakeCon 2001
13 Aug 2001
id plan on making the ultimate WWII FPS with ambitious multiplayer plans
08 Aug 2001
Doom or Quake. Which would you choose?
30 Jul 2001
Violent games take blame over gun availability
26 Apr 2001
id puts its foot down over EA's modifications to the PlayStation 2 version of Q3. Read it only here!
28 Feb 2001
The best things in life are free. Except for everything thats good and costs money.
16 Feb 2001