Chris Ferriera

Got info on Chris Ferriera?

My name is Chris Ferriera, I’m the lead designer on Army of Two by EA Montreal. I’ve been doing games for almost 10 years now, and at first I didn’t think I could get into this industry when I did – I thought it was a Japanese-only thing. My whole life I’ve played games, whether it was Warhammer or pencil and paper RPGs, but the thing is… I never played them so much as I ‘ran’ them. I always wanted to run the game, tell the story and tell people where to go… and you know I was game designing [as a kid], and changing rules that didn’t work and all that stuff, not realising that what I was doing could be a part of my future. I enjoyed doing it – my first title was Batman Vengeance and working on systems stuff. I love designing systems and rules and finding loopholes and all that.

I’ve been working at EA since 2002; I did all the Lord of the Rings movie-based games, then The Godfather, and now I’m doing Army of Two.

Software Highlights from Credited Titles

Chris Ferriera's first video game work that SPOnG is aware of is the 2001 title, "Batman: Vengeance" (PS2) as Art/Design Management. Of the titles listing Chris within the credits , "The Godfather" (Xbox), "The Godfather" (PS2), "Army of Two" (PS3) and "Army of Two" (Xbox 360) have been best selling titles.

Chris's most recent involvement was as Art/Design Management on the 2008 release "Army of Two" (Xbox 360).

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