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Currently development director over at Rising Star Games. The creator of Harvest Moon. Interviewed by SPOnG in April 2007.
"I was born and brought up in a city right at the southern tip of Japan, where time went very slowly in comparison with Tokyo and urban-areas where life is lived by the minute
or even by the second! Where I grew up there were only three times of the day morning, daytime and evening you didnt need to think in terms of seconds, minutes or hours just simply in those terms of what part of the day it was. The pace of life was totally different to urban living.
"So, I wanted to reflect that kind of timescale in a game.
"Also, where I grew up, there werent many sources of information or media about. Where you have a limited number of information sources around you, you find you have less need to think or deal or react quickly to things
you just take your time, little by little
"Zelda was the first game that made me want to make games myself. Whenever I construct a game there is always a Zelda influence somewhere in there."
Yasuhiro Wada 's first video game work that SPOnG is aware of is the 2001 title, "Harvest Moon: Back To Nature" (Game Boy Color) as Original Concept. Of the titles listing Yasuhiro within the credits , "Harvest Moon DS" (DS/DSi) has been a best selling title.
Yasuhiro's most recent involvement was as Original Concept on the 2007 release "Harvest Moon DS" (DS/DSi).
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Mastiff | Art/Design Management | ||||
Rising Star | Art/Design Management | ||||
Taito Corporation | Art/Design Management |