Overlord II - PC

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Also for: PS3, Xbox 360
Viewed: 3D Third-person, floating camera Genre:
Adventure: Role Playing
Media: DVD Arcade origin:No
Developer: Triumph Studios Soft. Co.: Codemasters
Publishers: Codemasters (GB)
Released: 26 Jun 2009 (GB)
Ratings: PEGI 16+
No Accessories: No Accessories

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Summary

Codemasters has brought back the evil Overlord, and he's more evil than ever.

The new Overlord fits right in with the ending of the last Overlord, thrusting you right back into the maniacal action of the first game.

The player finds that the offspring of one of the previous Overlord's mistresses, (the Overlad, if you're feeling flippant) starts the game as a foundling and outsider, bullied by the children of the village and watched over by the currently-masterless minions who test him for his evilness before helping to bring destruction and devastation to the small Nordic village, bashing in snowmen and setting off fireworks to burn down small huts.

It's all about being evil, see? It's up to you to control your minions and set about doing the most diabolical deeds that cross your diseased mind.

As well as the youngster growing up into an almighty Overlord, a new power has arisen since the death of the first Overlord - one which resents and fears magic as the cause of the cataclysmic destruction at the end of the last Overlord's reign: the Glorious Empire. The Glorious (Roman) Empire has made it its duty to seek out and trap magical beings around the land to ensure that magic is restrained.

The Overlord is not too happy about this and has to free and then use these creatures to further his own diabolical ends. Amongst the creatures used are the minions themselves who now have mounts depending on their colour: brown, burly brute minions get wolves to tear into Centurians on; red minions get to throw fireballs off the backs of fire salamanders; your green back-attacking minions get wall-climbing spiders and the blue, Zen-healing minions...

This time you can choose between 'destruction' or 'domination': do you kill the villagers straight away, gaining all their tasty life-force in one go, or enslave them, letting them follow you, zombie-like, seeping life-force gradually? These are your, it must be agreed, evil options.

Who says evil doesn't pay?