Hitman: The Triple Hit Pack - PS2

Got packs, screens, info?
Hitman: The Triple Hit Pack (PS2)
Also for: PC
Viewed: 3D First-person / Third-person Genre:
Compilation
Strategy: Stealth
Shoot 'Em Up
Media: DVD Arcade origin:No
Developer: Io-Interactive Soft. Co.: Io-Interactive
Publishers: Eidos (GB)
Released: 22 Jun 2007 (GB)
Ratings: BBFC 18
Features: Vibration Function Compatible, Analogue Control Compatible: analogue sticks only
Accessories: Memory Card

Summary

Eidos Interactive's killer Hitman series gets a timely release in a bargain triple pack. We say timely, as the week of its release coincides with the Manhunt 2 ban in the UK. Disappointed punters hoping for Rockstar's latest controversial title may want to cast their eyes this way.

Hitman: Silent Assassin's story begins in a Sicilian monastery. Codename 47 has been attempting to distance himself from his violent past, however the local criminal underworld discover his true identity and blackmail him into returning to his trade. Caught in the middle of a ring of deception, Codename 47 soon discovers that he has been manipulated and the hunter must now watch his back, as he has become the hunted.

The Contracts story begins in Paris as you find yourself wounded and trapped in an asylum of some description. Obviously you need to get the hell out of there and, as with previous instalments in the series, there's more than one way in which to do this. One option is to load up on the abundant weaponry and ammo and storm your way out, guns blazing, but a more stealthy approach can also prove handy - you've got your trusty wire for garrotting and it's a safe bet that one of the corpses lying around will be more than willing to lend you their clothing. And so the scene is set for the rest of the game, with you being sent to various international locations and taking on a wide array of morbid missions. In each case, you won't be surprised to hear that there's somebody or other who needs taking out - how you go about it is up to you. When you're infiltrating enemy territory it's often a good idea to take advantage of a recent victim's attire, but it's never too long before you're rumbled, so be prepared to take part in some pretty large-scale shoot-outs.

Hitman: Blood Money has been made even more immersive a game experience with the whole new Glacier Game Engine. Agent 47 has a number of new features, including the ability to dispose of bodies in boxes and enclosed spaces, as well as making hits look like accidents, such as dropping a chandelier on a target’s head or using a remote bomb. Hitman: Blood Money also has a redesigned NPC and AI system. Gamers can use the cash raised from hits to bribe the press or to customise and upgrade weapons to suit their individual style of assassination.