Mega Man Network Transmission - GameCube

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Mega Man Network Transmission (GameCube)
Viewed: 3D Side-on, Scrolling Genre:
Adventure
Platform
Arcade origin:No
Developer: Capcom Soft. Co.: Capcom
Publishers: Capcom (GB)
Released: 27 Jun 2003 (GB)
Ratings: 3+
Accessories: Memory Card

Summary

Capcom's MegaMan series appears on GameCube for the first time with the release of this latest platform/shooter, Network Transmission. Staying faithful to the game's predecessors, the game retains the familiar side-on, scrolling action, albeit powered by a visually impressive cel-shading 3D engine - a welcome and rather novel concept these days.

As the story goes, it's been a month since the evil WWW organisation attempted to commandeer a military satellite and now cyberspace is about to encounter another menace, the devastating Zero Virus. It's therefore up to MegaMan and his associate Lan to defeat this latest threat, solve problems and battle bosses in the virtual realm. Which is where you come in, taking command of the hero, running, jumping and shooting everything in sight, whilst also communicating with Lan and other characters in order to gain information that holds vital hints to overcoming various in-game predicaments.

With regard to gameplay elements, Network Transmission uses the popular chip system introduced in the original Battle Network RPG. By collecting chips, players can equip MegaMan with special weapons and support items that enhance his abilities. For example, one chip will improve his jumping skills, whilst another creates a protective shield to deflect enemy attacks.

All in all, the game is a pretty straightforward 2D shooter, with a heavy focus on simple action and a definite homage paid to its classic arcade predecessors. It may not offer enough depth for some people these days, but for all you purists out there, this should definitely be down on your list.