1552, and after centuries of war and conquests, Suleiman the Magnificent, master of the Ottoman dynasty, reigns over the greatest empire in the world.
In Jerusalem, the Holy City, the three religions of the Book live in peace. The Emperor has put his finest architects to work and succeeded in making Jerusalem once again the living heart of the Holy Land. It is in this unparalleled setting, where King David built the Temple, where Christ preached and the Prophet Mohammed ascended to meet Allah that Adrian Blake, now the right-hand man of an emissary of Suleiman the Magnificent, has to untangle the intricacies of a plot that is jeopardising the stability that the three communities of the Book had achieved. He will have to cooperate with representatives of these three communities to rescue the Governors daughter.
From the Holy Sepulchre to the Dome of the Rock, from the Wailing Wall to Solomons Quarries, a race against time begins in which messages of brotherhood alternate with mysterious traps, where the roles of hunter and prey, adversary and accomplice, become blurred. In pursuit of a mysterious stolen religious reliquary a dagger claimed by some to have once been wielded by Abraham Adrian sets off in search of the truth and of Sophia.
And so continues the great love story of Adrian, who is given a second chance to find the woman he loves in another time and in the heart of the communities of Jerusalem. To achieve this he must explore the city, understand the people of the three cultures of the Holy City, compare their points of view and untangle the plot that is endangering peace.
This game encourages the discovery of different ways of living, cultures and religious customs and highlights the overwhelming importance of universal values such as forgetting differences, the union of knowledge and wisdom, when the aim is to save a human life.