SPOnG: What have been the best and most troubling parts of developing
The Club so far?
Nick Davies: Too many of both of them to comment to be honest.
Matt Cavanagh: Here at Bizarre, we are not afraid to try out new ideas. Neither are we afraid to rip out elements that are not working. Aside from more usual content creation issues, I don't think things have gone too badly.
SPOnG: How does it feel to be working with SEGA again after the critically acclaimed
Metropolis Street Racer? What’s your relationship with the publisher like?
Nick Davies: I wasn’t here in the days of
MSR, and to be honest most of the teams at both Bizarre and SEGA weren’t either, so I couldn’t say what it feels like compared to those days, things have certainly changed for both companies.
As it is, the current relationship with SEGA is great, it’s a real ‘SEGA’ game, heavy on the arcade thrills and really replayable, so they ‘got’ the game from the outset, even at a really early prototype phase. It’s great to have 100% support from the infancy of the project, which makes everything a lot easier on a day to day basis.
SPOnG: Now that you’re back in partnership with SEGA, does this mean you’re taking a break from the Microsoft Gaming Studios for the time being and there are more Bizarre/SEGA projects to come, or is
The Club a one-off?
Nick Davies: Certainly not, development on
PGR4 is well under way,
Boom Boom Rocket with EA is out. We’ve never been affiliated to a single publisher and as far as I’m aware that won’t be changing any time soon.
SPOnG: We have to ask – what’s your favourite scene in Fight Club
Nick Davies: Anything that doesn’t involve Meatloaf getting his tits out.
Matt Cavanagh: I agree – that's just plain wrong.
Surely enough to give anyone nightmares. Thanks to Nick and Matt for their time –
The Club is heading for XBox 360, PlayStation 3 and PC later this year, keep your eyes on SPOnG for future details.