Q&As// The Club's Nick Davies and Matt Cavanagh

The current relationship with SEGA is great

Posted 16 Apr 2007 16:31 by
SPOnG: What have been the best and most troubling parts of developing The Club so far?

Nick Davies: Too many of both of them to comment to be honest.

Matt Cavanagh: Here at Bizarre, we are not afraid to try out new ideas. Neither are we afraid to rip out elements that are not working. Aside from more usual content creation issues, I don't think things have gone too badly.


SPOnG: How does it feel to be working with SEGA again after the critically acclaimed Metropolis Street Racer? What’s your relationship with the publisher like?

Nick Davies: I wasn’t here in the days of MSR, and to be honest most of the teams at both Bizarre and SEGA weren’t either, so I couldn’t say what it feels like compared to those days, things have certainly changed for both companies.

As it is, the current relationship with SEGA is great, it’s a real ‘SEGA’ game, heavy on the arcade thrills and really replayable, so they ‘got’ the game from the outset, even at a really early prototype phase. It’s great to have 100% support from the infancy of the project, which makes everything a lot easier on a day to day basis.


SPOnG: Now that you’re back in partnership with SEGA, does this mean you’re taking a break from the Microsoft Gaming Studios for the time being and there are more Bizarre/SEGA projects to come, or is The Club a one-off?

Nick Davies: Certainly not, development on PGR4 is well under way, Boom Boom Rocket with EA is out. We’ve never been affiliated to a single publisher and as far as I’m aware that won’t be changing any time soon.


SPOnG: We have to ask – what’s your favourite scene in Fight Club

Nick Davies: Anything that doesn’t involve Meatloaf getting his tits out.

Matt Cavanagh: I agree – that's just plain wrong.

Surely enough to give anyone nightmares. Thanks to Nick and Matt for their time – The Club is heading for XBox 360, PlayStation 3 and PC later this year, keep your eyes on SPOnG for future details.
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Comments

Absinthe-Review.net 17 Apr 2007 12:28
1/1
"A real 'Sega' game"...ahhh, that's all you needed to say, really. If this is a hit I can only see momentum building strongly from this. I look foward to the day Sega returns to their glory days of cheap thrills with mega-explosions and pick-up-and-play gameplay styles.

And with the rapidly growing fanbase of HIGHLY casual gamers (thanks largely to Nintendo and their newb-friendly Wii titles), why not? I enjoy stealth titles, but really, the genre is becoming rather stale in my opinion. And what game these days doesn't have a tiresome 10-hour tutorial before you get to some actual...you know, GAMEPLAY?

And you thought the age-old concept of "points" was gone forever didn't you? Ha! Think again!
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