Konami Cans PS3 and Wii Games

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Topic started: Thu, 11 Jan 2007 12:52
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SCiARA
Joined 6 Sep 2006
327 comments
Thu, 11 Jan 2007 17:21
baa, you seem to have issues with this whole sony thing, get over it.
Rutabaga
Joined 22 Sep 2006
271 comments
Thu, 11 Jan 2007 17:23
No issues rammy, just like fairness. When someones done bad have ago. When someones not done bad, don't have ago, simple.
SCiARA
Joined 6 Sep 2006
327 comments
Thu, 11 Jan 2007 17:26
"When someones not done bad, don't have ago, simple"

hahahaha yes sir!
warbaby
Joined 8 Mar 2005
142 comments
Thu, 11 Jan 2007 20:12
Oh, we've heard the story a million times. Developing for the PS3 is more difficult and more costly than it is for the Wii. It's not like any one is "taking sides" or "bashing Sony". Any other facts you'd like to refute?

-The earth is round.
-Living things die.
-I have a nose.

If they tossed out MGS4 for 360 and PS3, they'd be reeling in a bit more dough.
Rutabaga
Joined 22 Sep 2006
271 comments
Thu, 11 Jan 2007 20:41
warbaby wrote:
other facts you'd like to refute?

What facts have I refuted? I don't dispute that some games will cost a more to develop. But surely thats on game by game basis. Say for example Sony made LocoRoco for PS3 do you think that would cost considerable less if it was made for Wii.
RiseFromYourGrave
Joined 17 Jul 2006
687 comments
Thu, 11 Jan 2007 23:43
theres more work involved in making a hi-def game. it needs more work, so therefore it needs more money.
Rutabaga
Joined 22 Sep 2006
271 comments
Fri, 12 Jan 2007 00:36
RiseFromYourGrave wrote:
theres more work involved in making a hi-def game. it needs more work, so therefore it needs more money.

Jesus Wept! What figure would you give it 50p, £500, £20M. As I said earlier the development cost will vary on a game by game basis. To just make a blanket statement that a PS3 game is gonna cost X,Y,Z more that a Wii game to develop is insane. PC games can run at 1600x1200 does that mean they cost more to develop than a PS3?
RiseFromYourGrave
Joined 17 Jul 2006
687 comments
Fri, 12 Jan 2007 01:13
i must be insane.

theres more work coding, modelling and texturing (and the rest) multithreaded, hi-res games. more work, so more men or manhours. more wages, more expensive workstations and dev kits.

if you think about costs exterior to the actual making process - they might even take bigger risks spending more money promoting it because of the bigger monetary losses incurred if it fails, who knows. DVD9s cost that little bit more than DVD5s, all these little things add up. but musings aside, it costs more to develop a 360 game than Wii game.


realvictory
Joined 9 Nov 2005
634 comments
Fri, 12 Jan 2007 01:57
I think they cancelled half their games so that they actually had enough money left over to buy a PS3.
Rutabaga
Joined 22 Sep 2006
271 comments
Fri, 12 Jan 2007 09:49
RiseFromYourGrave wrote:

theres more work coding, modelling and texturing (and the rest) multithreaded, hi-res games. more work, so more men or manhours. more wages, more expensive workstations and dev kits.

I'm not disputing this fact. I'm just saying that not every game for PS3 will require all this extra modeling/texturing/coding. LocoRoco for example doesn't need any fancy 3D textures/models.
hollywooda
Joined 27 Jun 2006
663 comments
Fri, 12 Jan 2007 10:07
But to bring Loco roco to the PS3 would probably require a whole new engine, the structure in a PSP is completely diffrent to PS3. they could possible emulate it but that wouldn't look so hot
SCiARA
Joined 6 Sep 2006
327 comments
Fri, 12 Jan 2007 10:09
it might all be bollox now anyway as famitsu have allegedly apologised for what it is calling a "printing error".

so you can put your knickers away...
hollywooda
Joined 27 Jun 2006
663 comments
Fri, 12 Jan 2007 10:13
Famitsu cancels Konami doesn't
It seems fans of New Action Adventure Game won't be disappointed after all.
The Japanese magazine Famitsu had reported several PlayStation 3 and Wii games had been canned.

But it seems this was not true, the games are still in development and Famitsu has apologised for what it is calling a "printing error".

COME ON LET'S ALL KISS & MAKE UP..... (maybe leave the kissing part out then)

RiseFromYourGrave
Joined 17 Jul 2006
687 comments
Fri, 12 Jan 2007 10:14
building locoroco for ps3 will still require more work and money than the psp version because of the complexity and power of the ps3.
Ditto
Joined 10 Jun 2004
1169 comments
Fri, 12 Jan 2007 10:27
RiseFromYourGrave wrote:
building locoroco for ps3 will still require more work and money than the psp version because of the complexity and power of the ps3.


It depends on how familiar your developers are with the new system. Isn't LocoRoco a Sony-developed game? If so, doing two identical versions from scratch may not take that much more time.

I think the point is that there's an expectation that developers will fully use the power of the console.

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