'Wii-Killer' Attracts Substantial Investment

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Topic started: Fri, 15 Jun 2007 12:41
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Chris
Anonymous
Fri, 15 Jun 2007 12:41
I dont think so. £7.4 million spend on promotion is s**te all for a platform roll out or whatever. Nintendo spent $100 million dollars promoting the N64 on release in america alone, so for every machine they sold - they took 100 dollar loss. So in context. you know.
YenRug
Joined 2 Jul 2004
350 comments
Fri, 15 Jun 2007 13:28
As I said, when this company's tech was first revealed, there's nothing stopping Nintendo buying them out and taking the tech for a Wii Mk2. Nintendo went with IR for mature tech cost reasons, but give it five years and this RF version would probably be at a pricepoint to be mass produced too. Tie that in with a more powerful system that could cut inside of Sony's 10 year lifespan for the PS3...
Sora
Anonymous
Fri, 15 Jun 2007 13:34
Here we go again...I dont think Nintendo should be all that worried.

i doubt this equipment is hardly gonna get any support from any Japanese developer, So's theirs some quality titles gona already. Plus I doubt games like Halo, Gears, MGS is gonna benifit from it either.

EA is the only company that I think would so interest in such a product.

I cant to see what their "sophisticated option" is. They shouldnt be taking digs at the Wii, I suggest they wait till their product is a sucess (yeah right) before they do that.

Sora
Joji
Joined 12 Mar 2004
3960 comments
Fri, 15 Jun 2007 14:37
Nothing for Nintendo to be worried about. Wii is out now and sucking up more money than a Dyson in a bank vault. While this tech is good, it would really need the backing of more financial clout to give Wii any problems.

Seeing games ported from Wii to 360 and PS3? That would be awful and I'm sure wouldn't go down well with Wii actually on sale now. This tech would have to have its own proper games not Wii cast offs.

The strength of those games would then have to match Nintendo's own home baked variety, I know which I'd bet on. Most developers/publishers already have problems just selling their normal games against Nintendo's strong IP, let alone games using this tech. That could play into Sony's favour mind you, if they chose to adopt it

Ditto
Joined 10 Jun 2004
1169 comments
Fri, 15 Jun 2007 14:54
Joji wrote:
Seeing games ported from Wii to 360 and PS3? That would be awful and I'm sure wouldn't go down well with Wii actually on sale now. This tech would have to have its own proper games not Wii cast offs.


Why? I don't understand why this wouldn't go down well. There are more 360s out there than Wiis...
dr_faulk
Joined 23 Mar 2006
92 comments
Fri, 15 Jun 2007 15:36
The PSP should have royally trounced the DS, if you go on horsepower alone. But it didn't. The touch screen, as simple as it was, was enough to win everyone over.
In fact, I used to think a while ago how else the DS could be used, and then Ouendan came along. Maybe new games don't have to be so totally radically different (Ouendan is just a rythem game, after all) in order for the console to be successful.
Ouendan aside, I think developers will always find a way to make really neat games for the Wii. Graphics do not have to match the PS3 or 360's standards at all, once they are clean and polished. The DS yet again proves my point.
Spunkweed
Anonymous
Fri, 15 Jun 2007 16:42
Adam M wrote:
Joji wrote:
Seeing games ported from Wii to 360 and PS3? That would be awful and I'm sure wouldn't go down well with Wii actually on sale now. This tech would have to have its own proper games not Wii cast offs.


Why? I don't understand why this wouldn't go down well. There are more 360s out there than Wiis...


At the rate at which the Wii is currently selling, I don't see that lasting very long. And why buy a $400-600 console for games that you can pick up the $250 Wii and play? Joji is right, if this wanted to take off it'd have to have some pretty hard hitting titles backing it, or be doomed to a similar fate as the Phantom.
ozfunghi
Joined 18 Oct 2004
283 comments
Fri, 15 Jun 2007 17:29
It's simple:

-Big sales bring in big developers.

-Big developers assure big sales.

-In2Games =/= big developer

-Gametrak sales: 0

Hence: fail.

Haritorihanzo
Anonymous
Fri, 15 Jun 2007 18:19
It wont work, simply because no add on controller would have the same success as a standard controller, if they were built in from the beginning then every game could support it if the devs so choose, but to add motion sensing later on wont kill the wii at all, infact i would bet it wouldnt even dent the sales of wii by 1 console!, but if the xbox720 or ps4 has this tech as standard as 99% will do then the wii 2 will have to work very hard to bring the next big `thang` in gaming, motion sense will be copied upon by each console manufactor, so we will have to wait and see what the boys bring to the table, will it be true sensory feedback (tactile feedback imgaine feeling a bullet hit you in the shoulder or a the cold of a new handgun) or hologrpahical video?, lets here some crazy out there suggestions for the next thing.
MadJo
Anonymous
Fri, 15 Jun 2007 18:33
Remember the times that the big companies said that the Wii was just a gimmick?
James
Anonymous
Fri, 15 Jun 2007 19:24
yeh the problem there is that devs on the 360/PS3 dont have the immagination or talent to do what Nintendo can do, people buy the Wii cos they Know Nintendo are behind it, what devs are behind this device for the 360/PS3?? EA? UBI, Activision ?lol all the usual bland game makers, Ohh a WW2 shooter, driving game with motion control, annual sports update or another FPS game. dont make me laugh

why is it again that third party devs are doing very poorly on the Wii??? you can cover crap games with motion controls to but it doenst hide the fact they are still crap.

dont make me laugh.
Joji
Joined 12 Mar 2004
3960 comments
Sat, 16 Jun 2007 01:06
You have a good point, James. I'm still amazed at the amount of developers opting out of creating games for Wii. It clearly shows the imagination is lacking on their part while they give excuses about graphics and such on Wii as their reason not to develop for it. This is a sad situation and I'm surprised its happening, but bravo to those that try. How easily they forget Wii has a classic controller, if they don't dig the Wii mote for games.

Funniest thing about this is that with PS3 not selling well, many of them might yet have to U turn and eat humble pie for Wii development.
James
Anonymous
Sat, 16 Jun 2007 15:33
If you look at the games being released this month, Shrek the third (ps2 port with tacked on motion control) harry potter (ps2 port with tacked on motion control) mortal kombat armageddon(ps2 port with tacked on motion control)

Resi4 is out and however awesome it is it's still a port with tacked on motion control. capcom are supporting the Wii with their new chronicles(still annoyed it's on rails but it's built from scratch with the Wii in mind so kudos) but you see a trend with the wii, and third party devs wonder why they do poorly, I think either they are dumb or they're making a quick buck.
Joji
Joined 12 Mar 2004
3960 comments
Sat, 16 Jun 2007 16:29
In defence of RE4, while a port its clearly the best port Wii deserved. I've heard it enhances an already sweet experience.

Some of these other dump ports are welcome (while hardcore folk like me might not pick them up, casuals might indulge instead, a good thing for Wii still), but new fresh games are really needed. Developers now have a chance to go away and think if the still want to make games or not.
shadonin
Anonymous
Sat, 16 Jun 2007 19:33
It dosn't have pointer tecnology so you can't port that over and it will have a hard time being used since it isn't standard and it's not expandable to have a joystick
even though it's good tecnology
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