Pode

Review Posted 19|Jul by
Pode

Couch co-op games have recently begun to come back in style. For a while it felt like they were gone for good as developers began to focus almost entirely on the online experience. However, a new breed of independent developers are filling the gap left by the bigger publishers with experiences that can only be played by people in the same room. 'Henchman and Goon's' Pode reminds me to a great extent of a rather forgotten PS2 game released early in the console's cycle, Kuri Kuri Mix. Both games focus on navigating platforms cooperatively whilst solving puzzles. However, Pode's design is significantly more forgiving, although its puzzles are rather more esoteric.
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Forgotten Anne

Review Posted 21|Jun by
Forgotten Anne

There's an actual Cities of Gold reference in here

A sock carelessly forgotten under the bed - that is how Forgotton Anne's unforgettable story begins. The world is a busy place and we lose possessions all the time, but what happens to those things? That shoe you saw in the middle of the road that isn't there the next time you walk by? Let me introduce you to The Realm.
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Onrush

Review Posted 14|Jun by
Onrush

Overwatch on wheels

Not many games instantly grab my attention in an overwhelmingly positive way. The last game to do so was Titanfall. I played it at an Expo and it was as if everything that the game was trying to do poured straight into my head.

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Shane sucks at Everspace

Feature Posted 8|Jun by
Shane sucks at Everspace

But he thinks it's pretty neat anyway

As someone who reviews video games I face a unique conundrum - what do I do if I suck at a game I'm reviewing? If I was playing it for my own amusement I could just give up and move on, but that doesn't cut it when you have copy to get out the door.
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The Council Episode 2: Hide and Seek

Review Posted 7|Jun by
The Council Episode 2: Hide and Seek

Still one of the most intriguing adventure series on the market

I really enjoyed the first episode of The Council, entitled The Mad Ones released earlier in the year. It wasn't without its problems, but its innovative new take on TellTale-style adventure games focused on RPG-style character upgrades caught my attention.

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Earthlock

Review Posted 31|May by
Earthlock

A sweet homage to classic JRPGs

I'm always on the lookout for fresh role-playing games, but sometimes I just want something that is by-the-books to sink my teeth in to. Earthlock fits that bill perfectly, giving us likeable characters that follow an okay story with satisfying combat.

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God of War

Review Posted 22|May by
God of War

Kratos grows waaaaay up

God of War kind of sneaked up on me. It's not a series that I have spent any time with before, not because I'm not a fan of the gameplay style but because for quite a while I didn't own a PlayStation. SCE Santa Monica seems to have been fully aware that, because of the enormous success of the PS4, quite a number of people would be coming to the series, like me, from a place of ignorance, having not played earlier entries. Consequently, this new entry acts as a soft reboot, an excellent starting place for new players.
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Worlds Adrift

Preview Posted 16|May by
Worlds Adrift

Become a DIY sky pirate

The elevator pitch for Bossa Studios' Worlds Adrift is thus - you come round on a floating island with little to no knowledge of what's going on and must scavenge materials and learn from your surroundings to build an airship. Armed with basic tools you head out into endless skies to explore the remnants of a shattered world by constantly upgrading your ship and discovering new knowledge to help you on your way.
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Burly Men at Sea

Review Posted 10|May by
Burly Men at Sea

Manly men in a small world

Burly Men at Sea is a rather difficult game to discuss. As has no doubt already be noted by others who have experienced it, there is very little 'game' of which to speak.

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Manticore: Galaxy on Fire

Review Posted 3|May by
Manticore: Galaxy on Fire

A solid space combat game for the Switch

I dropped off the mobile gaming scene a few years ago during the rise of Clash of Clans and the wholesale shift to the free-to-play with in-app purchases model of payment. I was never a fan of this, having always been concerned that it would lead to a change in game design, a shift back to the old arcade model whereby titles were engineered so that players would feel the need to continuously pay so that the experience would continue.
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Elea

First Look Posted 26|Apr by
Elea

Weird and undercooked

Putting a game in to Early Access can be both a blessing and a curse for development. On one hand it can help iron out bugs and find what players like or dislike about a project, but it can also lead to my reaction to Elea.

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Suda51 on Travis Strikes Again

Interview Posted 24|Apr by
Suda51 on Travis Strikes Again

Goichi Suda chats the Switch, games characters talking to game characters, unlocking the Joycon

Travis Strikes Again is the third game in the No More Heroes series that centres on the exploits of Travis Touchdown, an irreverent anti-hero who is very much aware that he is a video game character. Travis Strikes Again was on show at EGX Rezzed 2018 and Chris O'Regan, host of The Sausage Factory podcast, spoke to Suda51, the game's director at the show.
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Far Cry 5

Review Posted 19|Apr by
Far Cry 5

Near post-apocalypse

The older I get the less excited I get about new games coming out.

Don't get me wrong, I can still be turned into a jibbering mess once in a while. The first time Nintendo showed us what Mario could do with his hat in Super Mario Odyssey had me punching there air and screaming "OH MY GOD HE CAN CHUCK IT ON A DINOSAUR" in front of my wife and child.
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Yakuza 6: The Song of Life

Review Posted 12|Apr by
Yakuza 6: The Song of Life

A fitting end of an era

Despite only recently engaging with the Yakuza series, I have to admit that I approached this sixth entry with trepidation. I was well aware that this game would see the end of Kiryu Kazama's story and having grown extremely attached to him over the two games I have played, I was not looking forward to this prospect.
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The Council Episode 1

Review Posted 6|Apr by
The Council Episode 1

New territory for narrative adventure

When the first series of Telltale's The Walking Dead appeared back in 2012, it felt like the start of a renaissance of point and click style adventure games, a genre long considered a niche interest following its implosion in the late 90s.

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